Programming With QuickTime Sprites

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Sprite Spatial Concepts

This section explains sprite spatial concepts, which you may need to understand in order to work with sprites both on the desktop (outside a QuickTime movie) and within QuickTime movies. These concepts include

Sprite Track's Local Coordinate System

Source Box

Sprite's Bounding Box

Sprites' Four Corners

Registration Points

Display Space


© 1998 Apple Computer, Inc.

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